![]() ![]() I tried running the game using both the native Oculus Link utility using desktop view and SteamVR. With the Oculus Rift Runtime selected and after hitting the Start button, the software is actively tracking the headset, as you can see from the tracker data above. Opentrack will support many input devices, including the Quest 2 it seems. Even though the game natively supports TrackIR, it appears you need a TrackIR device for it to work. I'm now running Opentrack instead of TrackIR. The first thing I realised was that TrackIR wasn't going to work. ![]() The HMD I'm using is an Oculus Quest 2, connected to my PC using a link cable. Depth information is going to be missing of course, but that is expected. Despite this, I wanted to see if there was a way to achieve a pseudo-VR experience by leveraging the head tracking functionality that the game already supports via TrackIR. I'm fully aware that the game has no VR implementation yet, nor are there any plans to implement it in the immediate future. Following some interesting discussion in this thread about using head tracking alongside a HMD, I thought I'd have a go and see what sort of VR experience can be possible in the game's current state. ![]()
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